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NPC Generator

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Advanced [show]


Everard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his falchion ready. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Everard hails from a village terrorized by brigands. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting, Philantrophist, Persistence. Bonds: Attractive, Enemies. Occupation: Miller

Voice: Raspy

Attributes [hide]

Everard Tewksbury, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Everburning torch. 3 Smokesticks.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Emotional. Bonds: Adventurer, Debt. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Gerald Denholm, Male Human Ranger 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 6 (-2)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Antagonistic, Hedonist, Secretive. Bonds: Military, Job. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Miles Hackney, Male Human Warrior 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 9 (-1)19 (+4)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (16 gp). Jade (100 gp). Red spinel (100 gp).


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: Born to a Barkeep, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Barkeep again; and to clean up the streets

Flaws: Selfish. Bonds: Job, Poor, Family, Guardian. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Gerard Staurheim, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 11 (+0)5 (-3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Godfrey Radcliffe, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a white suit, tan shirt, and violet tie, he is not a threatening figure. He has done his best to style his auburn hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Gifted, Impeccable. Bonds: Adventurer, Religious, Family. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Godfrey Radcliffe, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 16000 sp. 1 Spyglass. 1 Hourglass. 1 Superior lock. 1 Climber’s kit.


Social Check DCs

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