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NPC Generator

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Advanced [show]


Reynard Addington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large brown mantle and cape that has been intricately interwoven into his violet robe. He is bald on top and has large silver tufts of hair around his ears. He has a dull look in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and he loathes his own lifestyle

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Reynard Addington, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and likes to wear ponchos typically of a light black in addition to tight pants. His skin is also unnaturally pale. His tied-back hair is red. His eyes are violet and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was born in the west. A gifted student he started as a Merchant, but he got bored and became a Bricklayer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Job. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Gunter Marley, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Justin Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He wears his chestnut hair up. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He takes great joy in being the best Priest in town.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. After coming to the age of reason, Justin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Priest.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Justin Beitz, Male Human Monk 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Miles Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue costume with the symbols of magic on his torso. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Miles was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Barber like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Nature, Job. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Miles Crawford, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized red coat and is in decent physical shape. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Shy, Insane. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Guy Ramsey, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Brass mug with jade inlays (400 gp).


Social Check DCs

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