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Advanced [show]


Dean Brent, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Dean Brent, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)17 (+3) 18 (+4)8 (-1)
Skills Animal Handling +7, Stealth +2
Senses Passive Perception 14
Languages Common, Goblin, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple brown robe with white stripes complete with hood. He wears a feathered hat to hide his balding. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Wymar Westcott, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. 1 Superior lock. 1 Bullseye lantern.


Social Check DCs


Miles Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Adventurer, Mentor. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Kirby, Male Human Rogue 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Azurite (9 gp). Blue star sapphire (700 gp). Coral (40 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Rayden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He has done his best to style his golden hair to look like a famous performer. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and regain custody of his daughter

Flaws: Ugly, Hedonist, Insomniac. Bonds: Has a crush, Poor, Family. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Anthony Rayden, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 6000 sp. Brown-green garnet (160 gp). Black star sapphire (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing green shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His red hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Solomon Clapham, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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