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Advanced [show]


Gomory Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is short and auburn. He has violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Fearful, Antagonistic, Racist. Bonds: Religious. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Gomory Quinton, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. His skin is fair and his fingers are delicate and long. With a patchy brown beard and wild brown hair. He has gray eyes.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: He got into the Tanner business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Tanner job and began his own company from there.

Motivation: To be a Tailor again.

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Wymar Tickle, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Carnelian (70 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Hubert Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He has styled his brown hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: Hubert was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Stableman job and began his own company from there.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Professionalism. Bonds: Attractive, Adventurer, Job. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Mori, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Leighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears professional attire. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Odo was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Professionalism. Bonds: Attractive, Family, Slave, Job. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Odo Leighton, Male Human Warlock 10
Medium (5'8") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 7 (-2)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 180 pp. Hematite (7 gp). White opal (1100 gp). Deep blue spinel (400 gp). Red spinel (90 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Spalding, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His tied-back hair is golden. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Money/treasure; and many goblins want him driven away

Ideals: Joker. Flaws: Disease. Bonds: Rich, Religious, Enemies. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Spalding, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)7 (-2) 16 (+3)11 (+0)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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