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Advanced [show]


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright grey suits and hats. His black hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Shoemaker, but he got bored and became a Fortune-teller. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and to settle down with his crush

Ideals: Athletic, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Has a crush, Job. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Trym Conway, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)16 (+3) 14 (+2)7 (-2)
Skills Investigation +5, Performance +0
Senses Passive Perception 12
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in earthy colors with a brown and white handkerchief worn on his left side. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Gerald hails from a village terrorized by dire rats. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Flaws: Antagonistic, Selfish. Bonds: Enemies, Nature, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Gerald Yardley, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)7 (-2) 13 (+1)17 (+3)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp. Violet garnet (400 gp).


Social Check DCs


Ernest Kinsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his silver hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of western immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Joker. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Ernest Kinsley, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Ralf Cason, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white clothing when he does not wear armor. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Antagonistic, Secretive. Bonds: Attractive, Slave, Has a crush. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Ralf Cason, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Kyle Ashley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man dresses in collared shirts and wears a proper scarf over his head. His blonde hair is smooth and relatively long. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Kyle was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: To be a Farmer again; and he has a crush on the local farmer

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Job, Has a crush. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Kyle Ashley, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs

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