William Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered glaive and tarnished spear as well. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: William is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Body Guard father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed, Forgetful, Disease. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
Adelard Harper, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His golden hair is kept up in a ponytail inside a deerstalker hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, In love. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Miles Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, and he perpetually has his hand crossbow ready. His chestnut hair is singed and shortened. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Military, Enemies, Job. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1800 sp. Gold dragon comb with red garnet eye (300 gp).
Bertram Tickle, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan coat over a grey low-cut shirt, and a small hat upon his head, and a wedding ring on his left hand. He has wavy golden hair. He has several tiny ruby earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up sword and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: In love, Rich, Attractive, Nature. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Violet garnet (1300 gp).
Gomory Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man wears a black costume with the symbols of luck on his torso. With a patchy silver beard and wild silver hair. His green eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in dagger use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and revenge
Ideals: Athletic, Fighting. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60000 cp. Coral (100 gp). Golden yellow topaz (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!