Patrick Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Attractive, Family. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Gerard Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a flapper bob. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Architect business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 35000 sp. Moonstone (40 gp). Black pearl (900 gp). Violet garnet (900 gp).
Geoffrey Cason, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is braided into rings. He has hazel eyes and a blue hat with a brown feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Flaws: Racist, Impulsive. Bonds: Poor, Military, Job. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2100 sp.
Gerald Graeme, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Joker, Artistic, Entrepeneur. Bonds: Rich, Military. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a red armored body suit, with a simple brown line shooting up and back down. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and a strong sense of loyalty to human people
Flaws: Ugly, Racist. Bonds: Family, Religious. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
