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NPC Generator

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Advanced [show]


Conrad Conway, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His silver hair is knotted and matted. His brown eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He got into the Bowyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has dedicated himself to building a better trade route.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Depressed, Selfish. Bonds: Job, Adventurer, Military. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Conrad Conway, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has a dull look in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: He was born in the north, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and to protect his home

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Reynard Winthrop, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs


Ralf Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has wavy golden hair. His eyes are blue and catlike.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ralf was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Woods, Male Human Aristocrat 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 7 (-2)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Adam Elton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears grey leather gloves, a grey jacket, and tight pants. His auburn hair has been sun bleached extensively. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: Born in the east to a Mortician, Adam learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Mortician.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Job, Adventurer, Debt. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adam Elton, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)5 (-3) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mercenary. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Tim Marlee, Male Human Paladin 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 9 (-1)8 (-1)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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