Charles Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean tan cloak covering his clean studded leather. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Bookbinder profession.
History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 2 years.
Motivation: He seems to be bored by most things; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Immigrant, Family. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Don Windsor, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Mercenary uniform. He is bald on top and has large golden tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Stableman, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Rose (80 gp). Blue star sapphire (600 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
Shane Gladstone, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Fortune-teller does. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born at the edge of vast island. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Fortune-teller job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Job, Rich, Enemies, Nature. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a deerstalker hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Farmer. He has drifted from career to career and currently works as a Farmer.
Motivation: His religion dominates his actions.
Ideals: Professionalism, Entrepeneur. Bonds: Rich, Religious, Job. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Frederick Breeden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and carries shields. He keeps his silver hair in a flapper bob. His green eyes peer out from beneath his small white hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast plains. His childhood dream was to be a Shoemaker, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Job, Nature. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Smoky quartz (60 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
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