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Advanced [show]


Patrick Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His hair is red and very short. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Poor, Has a crush. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Patrick Hackney, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and very much looks the part of a Weaver. He keeps his chestnut hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He became a Weaver soon after.

Motivation: To be a Mercenary again.

Ideals: Optimist, Artistic, Gifted. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Odo Kelsey, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Geoffrey Shelley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in the east his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Poor, Job. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Geoffrey Shelley, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. 3 Acid flasks. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Adelard Royston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling brown eyes.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He is a Lycanthrope in disguise. Adelard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Adventurer, Religious. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Adelard Royston, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 20 pp.


Social Check DCs


Hunter Hailey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a island tribe. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Hunter Hailey, Male Human Wizard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp. Hematite (15 gp). Sard (70 gp). Zircon (70 gp).


Social Check DCs

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