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Kody Vance, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His blonde hair is cut jaggedly and amateurishly. His gray eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Kody was born with his mother's beautiful face. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Kody never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Emotional. Bonds: Attractive, In love, Military. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Kody Vance, Male Human Wizard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Deception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Emerald (900 gp). Chrysoberyl (50 gp).


Social Check DCs


Peter Royal, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His head has been shaved. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Peter studied abroad. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Peter Royal, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)9 (-1) 4 (-3)12 (+1)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Acton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears violet leather gloves, a violet jacket, and tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Shepherd, but he got bored and became a Architect. He has worked as a Architect like his father before him.

Motivation: To be a Shepherd again; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Anselm Acton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 10
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Red garnet (50 gp). Red-brown spinel (50 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Norman was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Family, Religious. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Heiser, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy green pantaloons and a white scarf. His auburn hair, when down, is lengthy. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Immigrant, In love, Adventurer. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Hale, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)8 (-1) 12 (+1)15 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Pink pearl (110 gp). Chalcedony (70 gp). Tourmaline (110 gp). 2 Tanglefoot bags.


Social Check DCs

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