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NPC Generator

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Advanced [show]


Roland Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is red and very short. His ears are large.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Dilettante profession.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Painter like his father before him.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Roland Coombs, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)17 (+3) 17 (+3)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, black, dusty cloak. He is tall, broad shouldered and powerfully built. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Military, Debt. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

William Beitz, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Golden yellow topaz (1600 gp). Lapis lazuli (16 gp). Smoky quartz (20 gp).


Social Check DCs


Diggory Langston, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He prefers to wear green clothing when he does not wear armor. He has wavy black hair. His violet eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Diggory was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Persistence, Logical. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Langston, Male Human Fighter 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)17 (+3) 8 (-1)15 (+2)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Auran
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +6

Possessions: 1400 gp. Golden yellow topaz (1300 gp). Red-brown spinel (90 gp). Violet garnet (1300 gp). Rock crystal (60 gp). Fire opal (900 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Chester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is matted, messy, and big. He has violet eyes and a tan hat with a pastel feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Trey Chester, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black, dusty cloak. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Trym was born in the north. At a young age he loved to build and create. A gifted student he started as a Fortune-teller, but he got bored and became a Marshal. He struck the Marshal job and began his own company from there.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Optimist, Persistence. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Trym Kent, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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