Frederick Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His right leg appears badly burned and disfigured. His brown hair is still thick. His violet eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Baker and was forced into it by his family.
Ideals: Persistence. Bonds: Attractive, Mentor, Family. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
Wymar Vance, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a tan costume with the symbols of death on his torso. His chestnut hair and beard is wavy and long. This gray eyed northerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Military, Enemies. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Randal Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a white scarf. He sports a flattop hair cut. He has gray eyes and a green hat with a white feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of northern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Adventurer, Immigrant, Nature, Job. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Obsidian (16 gp). Iolite (40 gp). Azurite (16 gp). 3 Alchemist’s fire. 3 Thunderstones. 3 Alchemist’s fire.
Percival Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting blue shirt and pants. He has a very tight haircut. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: Percival was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's in love; and he wants to get laid
Ideals: Passionate, Logical. Bonds: Attractive, Rich, Has a crush. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Hunter Yardley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: Born in the north to a Shoemaker, Hunter learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a mason again
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Military, Job. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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