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Advanced [show]


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered bastard sword and tarnished pickaxe as well. His black hair is drawn into a tight pony tail with a skull scrunchie. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Passionate. Bonds: Attractive, Enemies, Adventurer, Military. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Trey Allerton, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Richard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his golden hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Family, Adventurer. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Richard Kitchur, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp.


Social Check DCs


Frederick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his black robe and has his sickle always slung over his shoulder. He wears a wide-brimmed hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Frederick was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Dyer.

Motivation: Expand his business.

Ideals: Athletic, Joker. Flaws: Secretive, PTSD. Bonds: Job. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Frederick Winterbourne, Male Human Expert 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Full Plate. 1 Banded mail.


Social Check DCs


Solomon Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. His skin is fair and his fingers are delicate and long. He has styled his chestnut hair well, parting it to the right. His blue unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: His parents moved while he was still in utero so he is the first generation to be born here. Solomon was born on a far northern mountains where he grew up under the tutelage of his father, an expert Stableman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Persistence. Flaws: Disease. Bonds: Has a crush, Immigrant. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Solomon Altham, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Everard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His eyes are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Blacksmith, who enjoyed hunting, Everard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is content

Ideals: Joker. Flaws: Hedonist, PTSD, Mundane. Bonds: Nature. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Everard Ramsay, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)6 (-2) 9 (-1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs

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