William Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears black painted combat armor at almost all times. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Alex Shipley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 500 gp.
Simon Browning, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His chestnut hair is knotted and matted. His blue eyes dart from person to person.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying sister.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Gifted, Logical. Flaws: Ugly, Depressed. Bonds: Military, Family. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Deep blue spinel (700 gp). Tourmaline (120 gp). 1 Healer’s kit. 1 Magnifying glass. 1 Masterwork manacles.
Arnold Wade, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. He has chestnut hair. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. Violet garnet (1200 gp). Iolite (60 gp). Sard (60 gp). 1 Minor magic item.
Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Carpenter mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Hedonist, Disease. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
