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NPC Generator

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Advanced [show]


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His red hair is cut short with large spiked bangs in the front. He has several tiny sapphire earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.

History: Born in the east to a Fisher, Kyle learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Passionate. Bonds: Rich, Has a crush, Job, Nature. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Livingstone, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Ugly, Insane, Terse. Bonds: Poor, Family. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Richard Graham, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Performance +1, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Jasper (80 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (200 gp). Blue quartz (10 gp). 4 Tanglefoot bags. 3 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Tim Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a tan hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Bonds: Job, Family, Rich. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Tim Bradshaw, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 3 Smokesticks. 1 Everburning torch. 2 Thunderstones. 3 Smokesticks.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born several months after his father was called into army service. A freak accident while working with his Sailor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Tenley, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Nature +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Darby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. 8 Acid flasks. 1 Antitoxin. 1 Everburning torch.


Social Check DCs

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