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Advanced [show]


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length brown hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Bertram Marlowe, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large silver tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure.

Flaws: Ugly, Depressed, Secretive, Disease. Bonds: Rich. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Rolf Tickle, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1700 sp.


Social Check DCs


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His hair is red and curly. His violet unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: William lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism, Justice. Flaws: Disease. Bonds: Attractive, Family. Occupation: Mason

Voice: Timid voice

Attributes [hide]

William Blackwood, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. Golden yellow topaz (1300 gp). Jade (40 gp). Chrysoprase (70 gp). Chrysoberyl (40 gp).


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears grey cloth garments or leather armor. He keeps his long blonde hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Everard Huxley, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Robert Harper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He wears his chestnut hair down. This violet eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Robert was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Harper, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs

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