Ralf Ainsley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Ralf was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Extrovert, Persistence. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Guy Beckwith, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Slave. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 gp.
Trey Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on men, regardless of circumstances.
History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: He has a crush on the local Junk Dealer; and he wants to get laid
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Has a crush. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 8000 sp. Fiery yellow corundum (1400 gp).
Clerebold Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered morningstar and tarnished quarterstaff as well. He wears his hair in dreadlocks. His brown eyes dart from person to person.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of giants once and for all.
History: Gifted from a young age, Clerebold studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of giants
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Enemies. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Gilbert Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He is physically well-built. He sports a long brown beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Shy, Mundane. Bonds: Has a crush, Immigrant, Job. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Aquamarine (700 gp). Tourmaline (160 gp). 1 Minor magic item.
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