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NPC Generator

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Advanced [show]


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with Stetson hat. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling hazel eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Masseuse for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Professionalism. Bonds: Attractive, Poor, Job. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Drogo Brownrigg, Male Human Cleric 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)10 (+0) 15 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his shortspear ready. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Secretive, Disease, Insane. Bonds: Job, In love. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Kitchur, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. White pearl (80 gp). Azurite (8 gp). Citrine (20 gp).


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Extrovert, Artistic. Bonds: Family, Immigrant, Enemies. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

William Whitby, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Violet garnet (800 gp). Aquamarine (800 gp). Bloodstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is cut short. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Guardian, Military, In love. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Kyle Oakley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His ears are large.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Has a crush, Family. Occupation: Spy

Voice: American accent

Attributes [hide]

Gunter Kitchur, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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