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Advanced [show]


Drogo Oakley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears grey leather gloves, a grey jacket, and tight pants, and is pretty ugly. He has done his best to style his white hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Flaws: Ugly, Mundane. Bonds: Military, Slave, Religious. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Oakley, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)17 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Onyx (40 gp). Tiger eye turquoise (15 gp). Silver pearl (130 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Enemies, Military. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Peter Kenley, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 12000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Kyle Hamilton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears white painted combat armor at almost all times. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Kyle Hamilton, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)9 (-1) 17 (+3)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Lincoln, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of his god around his neck, and a falchion on his belt. He has a black handlebar mustache and slicked back black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Alex Lincoln, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely black suit with white socks and a vest with buckled shoes. He has a long red beard with little hanging trinkets. His eyes are hazel and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He now owns his own business.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Insane, Impulsive. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Theodoric Soames, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. A roughly beaten golden orb (130 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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