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NPC Generator

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Advanced [show]


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Secretive, Racist. Bonds: In love, Rich. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Balimaar Graeme, Male Human Rogue 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Athletics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Guy Pickering, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Guy hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Bonds: Poor, Enemies, Family, Job, Adventurer. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Guy Pickering, Male Human Monk 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)8 (-1) 17 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair is white and curly. His gray eyes peer out from beneath his feathered grey hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Mortician soon after.

Motivation: To share knowledge with the world; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Randal Kirby, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 6 (-2)10 (+0)
Skills Perception +0, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp.


Social Check DCs


Henry Stanley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out

Flaws: Depressed. Bonds: Rich, Attractive, Slave, Family, Adventurer. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Henry Stanley, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Lapis lazuli (14 gp). 1 Chain shirt.


Social Check DCs


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and he perpetually has his nunchaku ready. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Locksmith business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Disciplined. Bonds: Military, Job, Religious. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Hugh Alby, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Brown-green garnet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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