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Advanced [show]


Clerebold Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He tends to wear a large brown jacket. His auburn hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He got into the Fisher business at a young age. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Fisher job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Antagonistic, Fearful. Bonds: Job, Military, Family. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Darlington, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He wears his blonde hair up. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up club and armor he uses now. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and revenge

Ideals: Professionalism. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Frederick Coombs, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Jocelyn Kimberly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Barkeep does. He has shaved his head bald. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice. Bonds: Job, Poor, Family, Immigrant. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Jocelyn Kimberly, Male Human Warrior 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 6 (-2)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1000 sp. Banded agate (11 gp). Iolite (50 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Hayhurst, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his golden hair to look like a famous performer. His gray eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, In love, Military. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Alex Hayhurst, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Burton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, grey, dusty cloak. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Burton, Male Human Warlock 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)13 (+1) 10 (+0)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item.


Social Check DCs

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