Wymar Staurheim, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His tied-back hair is brown. His ears are large.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To be a Banker again; and regain custody of his daughter
Flaws: Ugly, Depressed. Bonds: Immigrant, Family, Job. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item.
Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was born in the east. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Adventurer. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Bernard Upton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a pastel poncho over his likewise colored trousers and shirt. He wears his white hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Adventurer, Military, Job, Has a crush. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Dustin Rowley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He usually wears his black robe and has his axe always slung over his shoulder. He has a hunchback. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Adventurer, Nature. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 40 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp.
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy green suit. He has styled his red hair well, parting it to the left. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Immigrant, Adventurer. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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