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Advanced [show]


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. His childhood dream was to be a Carpenter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Job, Nature. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Drogo Browning, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Fiery yellow corundum (500 gp). Banded agate (8 gp). Lapis lazuli (8 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Lewis Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A strong sense of loyalty to Human people; and many brigands want him driven away

Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Brixton, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 9 (-1)17 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a tight fitting brown shirt and pants. His right leg appears badly burned and disfigured. His white hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Flaws: Antagonistic, Fearful. Bonds: Rich, Enemies. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Balimaar Windsor, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 sp.


Social Check DCs


William Everly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black, dusty cloak. He has styled his white hair well, parting it to the left. He has gleaming, smiling brown eyes.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Adventurer, Military. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

William Everly, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is singed and shortened. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Artistic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Charles Sherwood, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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