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Advanced [show]


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Mentor, Job. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Trym Adley, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 18000 cp. Smoky quartz (40 gp).


Social Check DCs


Lewis Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Lewis hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Persistence. Flaws: Mundane. Bonds: Job, Enemies, Religious. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Sutherland, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Gunter Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. His silver hair is smooth and relatively long. His eyes are likewise amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Secretive, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Atterton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue star sapphire (500 gp). Jasper (80 gp). Freshwater pearl (14 gp).


Social Check DCs


Raymond Byron, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky brown painted plate armor. He wears his golden hair up. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school to support his sick father, and resented it. He has worked as a Courier like his father before him.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Raymond Byron, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 4 (-3)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Frederick Huxley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish brown hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Stableman profession.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Stableman, but he was a colossal failure. He has never given up on his poetry dream.

Motivation: To end his boredom.

Ideals: Athletic, Artistic. Flaws: Disease, Mundane. Bonds: Rich, Job. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Frederick Huxley, Male Human Barbarian 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)6 (-2) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 40 pp.


Social Check DCs

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