Hugh Leighton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is also unnaturally pale. He has black hair. His brown eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Locksmith, Hugh learned a great deal about his father's area of expertise. Hugh was born on a far northern forest where he grew up under the tutelage of his father, an expert Locksmith. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Guard again.
Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Tiger eye turquoise (5 gp). 1 Tanglefoot bags. 1 Thunderstones. 1 Alchemist’s fire.
Robert Abram, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with black lining and desert motifs. He has done his best to style his red hair to look like a famous performer. His eyes are blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Robert was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To be a Carpenter again.
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Job, Has a crush. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Arnold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he is content
Ideals: Joker. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Black opal (1000 gp). Sard (70 gp).
Robert Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky yellow painted plate armor. His brown hair is knotted and matted. His eyes are green and beady.
Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: Gifted from a young age, Robert studied abroad. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Chalcedony (20 gp).
Balimaar Alton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut, silky, and of moderate length. He has gray eyes and a black hat with a tan feather.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He has a crush on the local Ploughman; and to settle down with his crush
Ideals: Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Attractive, Has a crush. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 3 Smokesticks. 3 Tanglefoot bags.
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