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Advanced [show]


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear blue clothing when he does not wear armor. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are violet and beady.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born several months after his father was called into army service. Gerald was born on a far northern plains where he grew up under the tutelage of his father, an expert Mercenary. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Family, Military, Immigrant. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Gerald Carlton, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Old masterpiece painting (2400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Seamstress, but he got bored and became a Marshal. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Godfrey Tindall, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 9 (-1)4 (-3)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 3 Thunderstones.


Social Check DCs


Adam Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is heavily combed to the right. His eyes are blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Antagonistic, Depressed. Bonds: Family, Job. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Adam Gresham, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 6000 cp.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Gifted. Bonds: Poor, Adventurer, Mentor, Nature. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Bertram Snowdon, Male Human Cleric 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 6 (-2)16 (+3)
Skills Arcana +1, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His golden hair is unkempt and raggedy. He has gleaming, smiling blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: He was born in the south, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to be a sellsword again

Flaws: Ugly, Addict. Bonds: Poor, Job, Immigrant. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Hugh Carlyle, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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