Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: To reunite with his old friends; and expand his business
Ideals: Gifted. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1500 sp.
Balimaar Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He has gleaming, smiling hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the large cave and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Mundane, Shy. Bonds: Poor, Nature, Family. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: Alexandrite (1100 gp). Banded agate (14 gp).
John Clayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the ruined castle and found the beat up sword and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and wishes to resurrect an old love
Flaws: Antagonistic, Forgetful. Bonds: Attractive, In love, Nature. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp. Rose (50 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling blue eyes.
Personality: Calm and collected, he is a well trained Roofer. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Roofer business at a young age. A freak accident while working with his Hunter father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. 1 Banded mail. 1 Masterwork studded leather.
Justin Myerscough, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Gold and topaz bottle stopper cork (800 gp). A silver and pearl hairclip (60 gp). 1 Healer’s kit. 1 Superior lock. 1 Backpack.
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