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NPC Generator

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Advanced [show]


Cory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in a clean white cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Mortician, but he got bored and became a Tanner. He struck the Tanner job and began his own company from there.

Motivation: To pay off his debts; and sabotage a competitor

Flaws: Shy. Bonds: Job, Poor, Debt. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Cory Myerscough, Male Human Monk 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a illithids raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Bonds: Attractive, Enemies, Rich, Nature, Family. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Hartford, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Baker. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Bonds: Job, Poor. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Trym Skelton, Male Human Sorcerer 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 1700 gp. Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Red-brown spinel (90 gp). Moss agate (8 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Navigator uniform, and sports empty pouches on his belt. He wears a top hat to cover his moderate length white hair. His gray eyes are slightly larger than normal.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Navigator.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Job, Nature. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Charles Shelley, Male Human Sorcerer 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp.


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a green costume with the symbols of strength on his torso. His left hand appears badly burned and disfigured. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerard was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur, Persistence. Bonds: Job, Poor. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Gerard Cotton, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)16 (+3) 9 (-1)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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