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NPC Generator

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Advanced [show]


Jocelyn Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey shirt with thin white vertical stripes and green pants. With bright auburn hair and a scraggly beard. His ears are large.

Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Wesley, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)18 (+4)
Skills Nature +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has done his best to style his brown hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Selfish, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Dalton, Male Human Cleric 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Dean Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 6 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Dean Ramsay, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his red hair up. His eyes are likewise violet.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the west

Ideals: Entrepeneur, Persistence. Bonds: Religious, Slave, Poor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Kyle Fidget, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 9 (-1)11 (+0)
Skills Arcana +6, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Rich, Attractive, Adventurer. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Bertram Halsey, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)7 (-2) 16 (+3)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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