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Advanced [show]


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Engraver, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he's looking for his big break

Flaws: Cynical, Impulsive, PTSD. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Drogo Dalton, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Kody Colton, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his axe. He has a slight overbite and is overall scrawny. His long red hair is drawn into a two foot long braid. He has violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful slaver made him what he is. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Joker, Logical. Bonds: Family, Mentor. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Colton, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Cloth of gold vestments (40 gp). An abacus with copper, silver and gold markers (40 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His auburn hair is slicked back into a classic pompadour. His violet eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerard hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Flaws: Disease. Bonds: Attractive, Military, Enemies, Nature. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Gerard Gladstone, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Mason, he is not a threatening figure. His white hair is singed and shortened. His brown unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and wants to raise his children well

Ideals: Professionalism. Flaws: Ugly, Disease, Racist. Bonds: Family, Poor. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Trym Asheton, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his dagger always slung over his shoulder. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Painter, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Norman Staurheim, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. White pearl (150 gp).


Social Check DCs

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