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NPC Generator

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Advanced [show]


Frederick Darlington, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in green turtlenecks beneath a grey coat with tan slacks, he is not a threatening figure. With a patchy silver beard and wild silver hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Sellsword, Frederick learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Artistic, Joker. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Darlington, Male Human Aristocrat 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Athletics +4, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Guard uniform. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fletcher father left him crippled. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Job, Rich. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Anthony Trowbridge, Male Human Paladin 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 7 (-2)8 (-1)
Skills Insight +0, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Superior lock.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his brown hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast plains. He has had some formal poetry training, and achieved minor success. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Bertram Remington, Male Human Commoner 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp. Banded agate (9 gp).


Social Check DCs


Adam Home, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. His hair is greying and his face has many wrinkles. He has violet eyes and a white hat with a brown feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Born in the west to a Carpenter, Adam learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Adam Home, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Fire opal (800 gp). Iolite (40 gp). Blue sapphire (800 gp). 1 Darkwood Shield.


Social Check DCs


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His red hair is heavily combed to the right. He has amber eyes and a white hat with a tan feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Fisher, Gilbert learned a great deal about his father's area of expertise. He worked as a nervous Fisher and found it very stressful. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to be a barber again

Ideals: Logical. Flaws: Shy, Addict, Mundane. Bonds: Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Gilbert Kirby, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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