Theodoric Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Cartwright. His hair is black and very short. His eyes are a pleasant amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and to prove his worth to the world
Ideals: Athletic, Philantrophist, Logical. Flaws: Mundane, Impulsive, Ugly. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Cory Hartford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His top hat is riddled with cuts and holes. His amber eyes are passionate and lively.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Merchant, Cory learned a great deal about his mother's area of expertise. He worked as a nervous Merchant and found it very stressful. He has achieved small success as a Merchant.
Motivation: To be a Animal Trainer again; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp.
Simon Gentry, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports green clothing, slightly heavier than average wear. His tied-back hair is silver. His blue eyes peer out from beneath his small green hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants revenge against orcs; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur, Philantrophist. Bonds: Job, Military, Enemies. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of magic around his neck, and a spear on his belt. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Servant. In the meantime he has taken over work as a Servant and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and to be a healer again
Ideals: Fighting, Joker, Entrepeneur. Bonds: Job, Adventurer. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 100 pp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). A delicate brass dragon egg (70 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Simon Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his blonde hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Soapmaker soon after.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Entrepeneur, Gifted. Bonds: Job, Religious, Has a crush. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 220 pp. Jet (130 gp). Eye agate (6 gp). Blue quartz (6 gp). Lapis lazuli (6 gp). Iolite (30 gp). Jet (130 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
