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NPC Generator

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Advanced [show]


Guy Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports blue clothing, slightly heavier than average wear. His auburn hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Enemies, Military. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Guy Graeme, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Justin Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. He has brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: Justin was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Artistic. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Justin Bentham, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Religion +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork studded leather.


Social Check DCs


Clerebold Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear tan tank tops with yellow pants. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Clerebold was born the youngest of three triplets. After coming to the age of reason, Clerebold took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Greedy. Bonds: Family. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Clerebold Stansfield, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud.

Ideals: Joker, Fighting, Gifted. Flaws: Ugly. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Tim Allerton, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)6 (-2) 12 (+1)7 (-2)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp. Rich purple corundum (600 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears white painted combat armor at almost all times. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Interpreter, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Poor. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Hailey, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1100 sp.


Social Check DCs

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