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Advanced [show]


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black coat over a blue low-cut shirt, and a top hat upon his head. His whole body is exceptionally muscular. He has a brown handlebar mustache and slicked back brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Pacifist. Flaws: PTSD, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Everly, Male Human Ranger 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 68 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 cp. Coral (110 gp). Zircon (20 gp). Deep blue spinel (1000 gp).


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his quarterstaff. He wears his auburn hair up. His eyes are brown and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Slave. Occupation: Tailor

Voice: Loud with bravado

Attributes [hide]

Tim Clare, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Brown-green garnet (130 gp). Moonstone (60 gp). Citrine (60 gp). Alexandrite (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Winthrop, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is lengthy. His eyes are a pleasant hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Joker, Gifted, Logical. Flaws: Impulsive. Bonds: Adventurer. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Ralf Winthrop, Male Human Warlock 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 16 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 15 (+2)14 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears his silver hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. He worked as a nervous Roofer and found it very stressful. He has achieved small success as a Roofer.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Flaws: Disease. Bonds: Adventurer, Nature, Job, Family. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Trey Lancaster, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 17000 cp. Alexandrite (200 gp). Golden yellow topaz (200 gp). Moonstone (20 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Adelard Hampton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky yellow painted plate armor and is in decent physical shape. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against brigands; and revenge

Ideals: Gifted, Entrepeneur. Flaws: Impulsive, PTSD. Bonds: Enemies. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Adelard Hampton, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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