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NPC Generator

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Advanced [show]


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Gerard Kent, Male Human Barbarian 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Kody Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His red hair is knotted and matted. His violet eyes peer out from beneath his feathered black hat.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made him what he is. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to human people

Flaws: Ugly, Insane, Racist. Bonds: Adventurer, Mentor. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Kody Eastoft, Male Human Barbarian 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: Bernard was born the youngest of three triplets. He was an apprentice working in his father's forge. He has worked as a Fisher like his father before him.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Opinionated, Gifted. Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Bernard Northcott, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He wears his hair in dreadlocks. This violet eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Athletic, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Guy Willoughby, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Tim Graham, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs

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