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Advanced [show]


Percival Graham, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his hand crossbow, and he perpetually has his hand crossbow ready. His brown hair is singed and shortened. This violet eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Percival Graham, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 sp. Tourmaline (70 gp). Golden yellow topaz (500 gp). Blue quartz (11 gp). 1 Half-Plate.


Social Check DCs


Hunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a deerstalker hat. This gray eyed southerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Animals are drawn to him, and he is able to talk to them.

History: Hunter was born in the south. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Artistic, Gifted, Persistence. Bonds: Attractive, Poor, Immigrant. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Hunter Blakeley, Male Human Adept 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp. Freshwater pearl (5 gp). Malachite (5 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Blythe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright violet suits and hats. His moppish silver hair is in a traditional bowl cut. He has blue eyes and a violet hat with a yellow feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Extrovert. Flaws: Fearful. Bonds: Adventurer. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Everard Blythe, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 10 (+0)8 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears violet painted combat armor at almost all times, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Cory Heiser, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1 Minor magic item.


Social Check DCs


Percival Marston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His long blonde hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born in the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Fearful, Racist. Bonds: Immigrant. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Percival Marston, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 90 pp.


Social Check DCs

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