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NPC Generator

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Advanced [show]


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin black vertical stripes and tan pants. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Extrovert, Justice. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Jocelyn Benson, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)7 (-2) 9 (-1)8 (-1)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: He is a Succubi in disguise. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Impulsive, Secretive. Bonds: Adventurer, Family. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Percival Westcott, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 20 pp. 3 Acid flasks. 1 Antitoxin.


Social Check DCs


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He wears a wide-brimmed hat to cover his moderate length brown hair. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has worked as a Architect like his mother before him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Rich. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Adelard Dumph, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His red hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the west, certain he would find work there.

Motivation: He is content; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Sensitive, Mundane. Bonds: Immigrant, Religious. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Gerard Barclay, Male Human Bard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 24000 cp. Silver pearl (150 gp). Amethyst (150 gp). Banded agate (9 gp).


Social Check DCs


Shane Crawford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. His chestnut hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Born in the south to a Stableman, Shane learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Marshal again; and further expansion of business

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Shane Crawford, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs

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