Richard Stapleton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a blue suit, black shirt, and pastel tie. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great joy in being the best Bricklayer in town.
History: Richard was born in the west. At a young age he loved to build and create. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 7 years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Persistence. Flaws: Insane, Ugly. Bonds: Enemies, Job. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item.
Tim Berkeley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting brown shirt and pants. His hair is brown and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Ugly, Insomniac, Disease. Bonds: Family. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 13000 cp. Tiger eye turquoise (10 gp).
Wymar Budd, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. He has moderate length black hair. His eyes are blue and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 20 pp. Blue quartz (11 gp). Sard (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Snape, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are amber.
Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Frederick hails from a village terrorized by illithids. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.
Motivation: He's attracted to the PC; and a deep hatred of illithids
Ideals: Pacifist, Gifted, Philantrophist. Bonds: Enemies, Has a crush. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Brown-green garnet (150 gp). Eye agate (12 gp). Banded agate (12 gp).
Adam Gentry, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his black hair in a flapper bob. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Athletic, Persistence, Optimist. Flaws: Ugly, Mundane. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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