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NPC Generator

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Advanced [show]


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears dark leathers with embroidery. His hair is golden and curly. His eyes are green and beady.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Tim Hallewell, Male Human Sorcerer 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family.

Ideals: Entrepeneur, Justice, Pacifist. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Anselm Weld, Male Human Druid 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He has a very tight haircut. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Ugly, Fearful. Bonds: Military, Has a crush. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Tim Clare, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Terran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 6000 sp. Azurite (10 gp). Obsidian (10 gp). Red-brown spinel (100 gp). Aquamarine (1600 gp).


Social Check DCs


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Insane, Mundane, Impulsive. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Manfred Birkenhead, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 16 (+3)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. With bright chestnut hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: When he was but 6 years old his parents immigrated from the west. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Job. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Ernest Merton, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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