Aldous Mori, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His black hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.
Motivation: To be a Tailor again.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1300 sp.
Roland Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy white suit, and a wedding ring on his left hand. He has wavy golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a brothel owner, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, In love, Mentor, Has a crush. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Everard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, marred by teas. He has shaved his head bald. His green eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Everard studied abroad. In his 13th year, his parents were killed by a illithids raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family, Enemies. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 sp.
Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue feathered hat and blue clothes. He has a long blonde beard with little hanging trinkets. His hazel eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Roger studied abroad. His psionic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Ideals: Artistic, Gifted. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
Anthony Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Banker does. His silver hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 12 years.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Justice. Bonds: Job, Military, Poor, Family. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 sp. Aquamarine (200 gp). 1 Silk rope. 1 Spyglass. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
