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NPC Generator

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Advanced [show]


Henry Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple tan robe with brown stripes complete with hood. His auburn hair is singed and shortened. He has amber eyes and a tan hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Blackwood, Male Human Wizard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Racist, Shy. Bonds: Poor. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Kyle Barlow, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and a wedding ring on his left hand. He keeps his silver hair in a flapper bob. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Priest

Voice: French accent

Attributes [hide]

Richard Deighton, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to be a adventurer again

Ideals: Persistence. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Trey Eastaughffe, Male Human Ranger 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Deep blue spinel (700 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (700 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel, dusty cloak. His head has been shaved. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and to be a doctor again

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Simon Wentworth, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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