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NPC Generator

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Advanced [show]


Alex Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is kept up in a ponytail inside a small hat. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alex took refuge in the old dungeon and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Nature, Enemies. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Wellington, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His feathered hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Staurheim, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Deep green spinel (130 gp). Smoky quartz (80 gp).


Social Check DCs


Godfrey Trollope, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is wearing a perfectly clean shirt and pair of pants. His red hair is still thick. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Tanner, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Slave, Poor, Job. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Godfrey Trollope, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries glaives. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Bradford, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Yorke, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green costume with the symbols of the four houses of cards on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Shane was born the youngest of three triplets. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Shane's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Shane Yorke, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Lapis lazuli (15 gp). Sardonyx (70 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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