Aldous Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His blonde hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Dilettante. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and further expansion of business
Flaws: Ugly, Racist, Mundane. Bonds: Job, Rich. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gerard Reed, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is typically in his Bounty Hunter uniform. Beneath his clothing is a huge mess of scar tissue. He keeps his auburn hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Bounty Hunter business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Flaws: Addict. Bonds: Job, Slave, Family, Enemies. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 100 gp. Rhodochrosite (7 gp). 1 Minor magic item.
Theodoric Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a yellow tunic with grey highlights, and long violet pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He was granted divine powers by his dying sister.
Motivation: He wants revenge against goblins; and to be a shepherd again
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 700 gp. Red-brown spinel (120 gp).
Diggory Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries hand crossbows. He has auburn hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Diggory was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Optimist, Persistence. Bonds: Attractive. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 200 gp. Carnelian (60 gp). Red-brown spinel (110 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Locksmith.
Motivation: Wants to open a new tavern; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Poor, Military. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. White pearl (110 gp). Star rose quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


