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NPC Generator

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Advanced [show]


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is still thick. His half smiles and green eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. Ralf was born on a far western forest where he grew up under the tutelage of his mother, an expert Dilettante. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Ralf Livingstone, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 14 (+2)8 (-1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Infernal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Tourmaline (100 gp). 1 Minor magic item.


Social Check DCs


Simon Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Simon studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his old friends; and marry his sister to traveling adventurers

Ideals: Pacifist, Gifted. Bonds: Religious, Family, Adventurer. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Simon Stansfield, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky blue painted plate armor. His silver hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Seamstress has made it difficult for him to sleep.

Motivation: Further expansion of business; and balancing his hectic life and new seamstress responsibilities is difficult

Flaws: Disease, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Drogo Yeardley, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Percival Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Laborer. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Percival was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Gifted. Bonds: Job, Attractive. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Denholm, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue costume with the symbols of magic on his torso. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Justice, Persistence, Artistic. Flaws: Insomniac. Bonds: Poor. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Anselm Abram, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 7 (-2)13 (+1)
Skills Intimidation +3, Perception +0
Senses Passive Perception 10
Languages Common, Terran, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Deep green spinel (100 gp).


Social Check DCs

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