Ernest Roscoe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Insane, Impulsive, Racist. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 30 pp.
Percival Read, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a brown handlebar mustache and slicked back brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Percival was born with his father's beautiful face. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp.
Guy Atherton, Male Human [Permalink]
Personal [hide]
Description: This man wears yellow leather gloves, a yellow jacket, and tight pants, and sports empty pouches on his belt. His chestnut hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He has dedicated himself to building a better village for his children.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Gomory Rayden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a blue and grey robe with the hood down. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 16000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gomory Emsworth, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is white and very short. His brown eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Armorer and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
