Gomory Conway, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a red vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Emerald (600 gp). Blue quartz (7 gp). Silver pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Brandon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a faded coat and loose pants complete with top hat. His black hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Cynical. Bonds: Job, Mentor, Adventurer, Family. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Amethyst (130 gp). Fire opal (800 gp).
Drogo Axton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. His hair is red and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.
History: The child of western immigrants he idolized his father. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has achieved small success as a Gardener.
Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Military, Job, Adventurer. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Diggory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love.
Flaws: Antagonistic, Insane. Bonds: Poor, In love, Attractive. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Jet (140 gp). Obsidian (13 gp).
Trey Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This southern man likes to wear green tank tops with red pants. His clothes are grease stained in places. He has shaved his head bald. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Shoemaker and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Addict, Ugly. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
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