Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears bulky white painted plate armor. His silver hair is unkempt and raggedy. This brown eyed northerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and to protect his home
Flaws: Ugly. Bonds: Poor, Guardian, Job, Family. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Lance Willoughby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. He wears his golden hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He worked as a nervous Jeweler and found it very stressful. He now owns his own business.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Ideals: Justice. Bonds: Adventurer, In love, Attractive, Job. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp.
Adelard Sutherland, Male Human [Permalink]
Personal [hide]
Description: An older man who has a large yellow mantle and cape that has been intricately interwoven into his green robe, he is not a threatening figure. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Adelard was born with his father's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his singing dream.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Gifted, Artistic. Bonds: Family, Attractive, Adventurer. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Balimaar Kendal, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Doctor again.
Ideals: Optimist. Flaws: Hedonist. Bonds: In love, Poor, Job. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Don Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His auburn hair is knotted and matted. His fierce brown eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted martial powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Mentor, Rich. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Citrine (70 gp). Red spinel (100 gp). Black pearl (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!