Gerald Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, and carries monstrous two handed axes. His blonde hair has been sun bleached extensively. He has violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gerald was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his religion dominates his actions
Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Family, Religious. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 24000 cp.
Henry Woods, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. His brown hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC; and he has a crush on the local mortician
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Has a crush. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Dustin Heiser, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, marred by sweets. His white hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He inherited the family business which he has now maintained for 11 years.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 20000 cp.
Trym Coombs, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Seamstress, who enjoyed hunting, Trym was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Insane, Racist. Bonds: Attractive, Rich, Nature. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. Banded agate (6 gp). Aquamarine (200 gp). Black star sapphire (1100 gp). 1 Minor magic item.
Adam Law, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears skinny pants and wears a tan and white robe with the hood down. He is tall, broad shouldered and powerfully built. He has done his best to style his blonde hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Cook business at a young age. He worked as a nervous Cook and found it very stressful. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Ideals: Optimist, Justice. Bonds: Job, Family. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!