Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his silver hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Alex Law, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of magic on his torso. He is portly but not overly obese. His silver hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Map Maker. He also has developed a complete distrust of the Mayor profession.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Mayor, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.
Roland Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Lewis Yardley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His silver hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and to prove his worth to the world
Ideals: Disciplined, Artistic. Flaws: Impulsive, Ugly. Bonds: Job. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 500 gp. Rose (60 gp).
Patrick Shipley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Logical. Flaws: Disease. Bonds: Poor, Job, Family. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Alexandrite (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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